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Guitar Hero at 20 – How a Plastic Axe Bridged the Gap Among Rock Generations

It has been 20 years after Guitar Hero debuted across the Atlantic, providing everyday gamers the tools to feel like a rock star. Not in reality, though you'd be hard-pressed convincing someone who has mastered Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Created by Harmonix, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to a song. Every sequence mimicked specific notes, creating the feel of a genuine performance.

Harmonix had already tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by Activision during the mid-2000s. Collaboratively, they established the foundations for a surprising massively profitable franchise which made a remarkable impact on numerous of the artists included, showcasing classic bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the early financial challenges of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We rerecorded every song because the cost prohibitive,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases and radio play increased, everyone wanted to be in.”

He continues: “One of the amazing things was how many mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It became a multigenerational thing.”

Timeless Music Finds a New Audience

Irish blues-rock band one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero offered a larger, new demographic. Typically such music was seen as music that was past it, but then when it was included in the game and teenagers were finding it, abruptly it became trendy. That legitimised it, and got rid of the outdated tag. It gave all our music renewed popularity.”

In 2008, the band's first record remained not available in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on a North American tour supporting AC/DC. “Their crew had on Never Too Late during travel, and several knew us thanks to the game,” he notes.

Rock’s Heavyweight Titles and Lasting Impact

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles centered around their music collections and associated lore, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the group greater revenue compared to their records. It moved more than 500,000 units in its first week, and sales of Aerosmith’s music saw an increase significantly during an era when the music business was already collapsing.

The series still motivates quick-handed fanaticism within the community. Recently, a streamer completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. The song is challenging enough on expert mode, let alone performed at double speed and without missing every one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.

“The game is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you should pick up a real gun and go to war,” says DragonForce guitarist the artist.

The band previously wrapped up a successful tour when their hit appeared in the third game, but Li says it made them a household name. “I remember the record label informing us that we were records were moving like crazy,” he shares. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing everything else the band has done. Last year, the track was used in promotional material for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” he admits. “If you only listen to a single track, that's fine – everyone’s got a unique path in music and I'm pleased we played a role of people’s lives”.

Enduring Impact of a Iconic Controller

The best marketing, whether it’s for cars, clothes or video games, goes further than selling something – it inspires a longing. Was the game able to tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. From day one, the creators believed there’s an instinctive human desire to create songs, and their goal was to use technology to enable everyone to participate”.

The majority of Guitar Hero games came out over a mere five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, except for a brief comeback in 2015.

Titles like the fan project and Fortnite Festival have maintained the scene active, and there’s expectations of a new product from the original publisher in development. A new studio has begun production on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace another game following Guitar Hero?

“Our team believed such titles might become like Madden where you can update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason why it can’t persist for future fans.”

About the author

Melissa Molina

A UK-based tech journalist with over a decade of experience covering digital innovation and consumer electronics.

GuideTech UK

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